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Synopsis:
Enterprise encounters the Ferengi for the first time.
When the Ferengi, a group of intergalactic thieves, stun the Enterprise
crew and try to rob the ship, it’s up to Trip to work covertly to
stop them. After the Ferengi awaken the Captain to force his
assistance in pillaging his ship, Trip secretly reveals to Archer
that he has inadvertently escaped the effects of the noxious gas and
they work together to try to surreptitiously thwart the robbery and
save the crew.
C.A.
Voigts' "A View From The Shuttlecraft" Enterprise Episode
Review:
Acquisition - spoilers involved.
Ah, yes - the Ferengi. That wonderful species that shows us the
worst about business practices. Enterprises’ first encounter is
quite fun.
The music, however, was very at odds with what the Ferengi were
doing when they entered the ship. Eventually, it fit quite well but
shoving items into a bag and being frightened by a bat did not fit the
menacing music in the background in the opening scenes. Velton Ray - I
know you can do better than that.
The story itself was quite enjoyable, although predictable in many
ways. Of course, the little guy would be in charge at the end and the
powerful guy would be groveling. Of course, the Enterprise crew would
win out over them. It was nice, however, to hearken back to the days
of the trio on Original Trek. This episode showed the developing
camaraderie between Archer, Trip, and T’Pol, although the exchanges
between Archer and T’Pol seem to be more like Spock and McCoy than
Spock and Kirk. Still, they are enjoyable. Ms. Blalock is truly
developing a wonderful deadpan delivery ala Leonard Nimoy.
Also, the scene with Porthos was great, although many letters may
be received about putting the poor little puppy in a container with no
air holes. Just goes to show how unthinking the Ferengi can be in the
pursuit of profit - reminds me of a lot of business people I've seen.
And the location where Trip eventually trapped the Ferengi was, in my
opinion, quite poetic justice. I do have one question, though. Just
when did Archer, Trip, and T’Pol have time to discuss the plan they
put in motion?
The one scene that could have been better was the scene where T’Pol
comes to release Archer. It started off great with T’Pol’s
repeating of Archer’s comments while he looks more and more
sheepish; however, the “I’ll make it up to you” is not a very
good come-back line. It sounds like something a teenage guy would say
to his girlfriend, not something a starship captain would say to his
first officer, especially a Vulcan one. A potentially very humorous
scene ended up boring.
Great lines: “Just because a guy’s in his underwear you think
the worst.” "There are times I wish Vulcans hadn’t learned to
repress their violent tendencies."
Episode Rating:
   
What does this rating mean?
C. A. Voigts
cavoigts@ starfleetlibrary.com
--
Copyright 2001, C. A. Voigts. All rights reserved, but feel free to ask... This
article is explicitly prohibited from being used in any off-net compilation
without due attribution and *express written consent of the
author*.
Laurie's No-Nonsense Review
Ferengis. Did we have to see Ferengis? The show has its moments but
it sort of goes against the whole Star Trek history, which is that
Picard and his crew were the first to see what a Ferengi looked like.
D'oh!
They put together a little Trek alumni group to play them, though.
Neelix was the one in charge, Clint Howard -- brother of Ron and
formerly "Balok" on original Trek -- was the dumb one, and
Jeffrey Combs, who's been on Voyager, DS9, and Enterprise (as an
Andorian) was along for the ride. The fourth guy, alas, had no
credentials.
It
just. . .Ferengis are boring! I'm sorry, they are! There were only two
highlights: the reappearance of the captain's dog (and his subsequent
rescue), and watching Trip run around in short shorts. It was kind of
a ripoff of the TNG episode where Picard pretends to be the barber to
fight off terrorists, one of whom was played by Tuvok. I liked the
idea that they had all been tricked into picking up an artifact that
had a knockout gas in it (in Batman terms), I liked that Trip was in
the decon chamber so he didn't get affected by it, and I thought it
was fun when Archer pretended to be hiding the gold. But once Trip
revived T'Pol, they didn't come up with a very exciting plan, it was
just "I'll bring them here, and you shoot them." Oh well.
And one more complaint: if Ferengis knocked out the crew and tried
to steal everything, why did they let them go? They have a brig.
Couldn't they bring them back to Earth for punishment? Now they're
free to go rob the next ship that passes by. Oops.
All in all -- it moved well, Trip's always fun, but the whole idea
wasn't all that exciting. If they weren't Ferengis it would have been
more interesting, since we already know Ferengis are dumb.
And again, I must ask this question: where is Ensign Mayweather?
Every other sleeping crewmember got a close-up, but I think we only
saw a bit of his head. Nurse Chapel got more airtime!
Land of Laurie
http://www.twogirlsandatv.com/lauriereviewscifi.htm#enterprise
Timothy
Lynch's Enterprise Episode Review
WARNING: Seek not to acquire excess spoilers for ENT's
"Acquisition," lest thee find thyself pummeled by small,
bulbous aliens.
In brief: Surprisingly fun.
======
"Acquisition"
Enterprise Season 1, Episode 18
Teleplay by Marie Jacquemetton & Andre Jacquemetton
Story by Rick Berman & Brannon Braga
Directed by James Whitmore, Jr.
Brief summary: With the Enterprise crew incapacitated and a Ferengi
raiding party aboard, it falls to Trip, Archer, and T'Pol to save the
ship.
======
It probably comes as no surprise to anyone that my expectations for
"Acquisition" were, to put it mildly, on the low side. The
overwhelming majority of DS9's "all Ferengi, all the time"
episodes left me exceptionally cold (do classics like "Profit and
Lace" ring a bell?), and the preview footage for
"Acquisition" suggested that a change in production staff
did not mean a change in the same tired jokes (such as the
ever-classic "stroke my lobes").
No one's as surprised as I am, then, to find that
"Acquisition" had me chuckling much more often than it had
me groaning. There were certainly moments where the show dragged or
where things veered to much into idiot comedy for my tastes, but the
story as a whole hung together pretty well. (It helps when the comedy
is actually *funny*, something Ira Steven Behr never quite seemed to
grasp.)
Primarily, the show succeeded by focusing, not so much on the
Ferengi themselves, as on the heroes' reactions to them and attempts
to thwart them. That makes a lot of their inherent dopiness much more
workable, since it turns into a question of "how can the heroes
exploit the Ferengi's many weaknesses to best advantage?" rather
than one of "okay, what new way are we supposed to laugh at
supposedly- sympathetic characters this time?" Apart from Krem,
there wasn't anybody here we were supposed to sympathize with, or even
vaguely feel sorry for: they're violent, they're greedy, and for the
most part they're idiots. What's not to root against? (This is,
perhaps, not the best long-term approach for the show, since I also
appreciate villains three-dimensional enough for us to sympathize
with, but as an occasional break it can be fun.)
The show pretty much dumps us into the action mid-story. The
Enterprise is disabled, and it's not clear why, and the teaser and
most of the first act is not only from the Ferengi point of view, but
with dialogue almost exclusively in Ferengi itself. That's a risk, as
it means the audience isn't going to know exactly what's going on for
a while -- but apart from running just long enough to start getting a
little tedious, I think it worked. In part, that's because it
deliberately left a lot of the details of the Ferengi takeover
unanswered, rather than giving us details which might feel forced.
(Anyone else remember TNG's "Rascals," where Worf had the
advantage of surprise on two arriving Ferengi and still missed them
both? That's a good example of feeling a bit forced.)
There were several examples where Marie and Andre Jacquemetton (or
Berman & Braga, since it's not clear how much of this was figured
out in story form and how much in teleplay) more or less succeeded
simply by being clear-headed. For example, one aspect of the show that
concerned a lot of fans was the very appearance of the Ferengi
themselves. If the Ferengi were unknown until the TNG era, how could
they be interacting with Archer and company here? The Jacquemettons
made that easy enough: the Ferengi were simply never named as such in
the entire show, and very few of the crew had any significant
interactions with them. Now, presumably records were kept, which means
that once our Enterprise-D friends met the Ferengi they should be able
to go back and realize they weren't the first Federation ship to
encounter them ... but that's a pretty minor issue, and one that's
easy to assume happened off-screen.
Once we see that Trip is awake and free (in a scene forever to be
known as, "damn, that stupid decon chamber has a practical plot
use!"), the story quickly takes its final shape. From here on in,
it's a battle of wits -- and whether it's four against one, two, or
three, when the four are Ferengi there seems to be very little
question as to which party is better armed. Archer, once awakened, is
asked harshly about the location of the ship's vault -- and after
seeing Trip sneaking around, decides his best bet is to play along. He
tries negotiation, but not in the traditional Federation sense of the
word -- no, he pretty much tries to meet with the Ferengi on their own
terms.
Archer spends most of his time with Krem (Jeffrey Combs), who so
far as I can tell is a twenty-second century version of DS9's Rom.
Krem's put upon by his family members, isn't a particularly good
businessman, and is presented as the closest thing to a sympathetic
Ferengi we've got. The big difference, of course, is that I never felt
particularly sympathetic towards Rom, and found the various attempts
to make me feel that way manipulative at best. Here, thanks in part
I'm sure to Jeffrey Combs' performance, I actually did manage to feel
a little sympathy for Krem. Not much, mind you -- to quote Kira Nerys
on a different character, he's still a disgusting little troll -- but
enough to buy into the conflict and the ending, which is basically
what matters.
(It might also help that there was no Leeta here adding insult to
injury. Oy.)
One reason Krem works is that he's so new to the job. It's possible
that Archer is the first non-Ferengi he's ever gotten to speak to,
which makes some of his naivete feel right. When Archer, for example,
says that the Ferengi ethic of "a man is only worth the sum of
his possessions" nearly destroyed his world, Krem is surprised --
but not offended. He simply suggests that "you should have
managed your businesses better," as if that's the source of the
problem. Very naive, but somehow appropriate given how pathetic Krem
is.
In any event, while Archer keeps Krem occupied (and begins planting
the seeds of doubt about how well Krem's crewmates, particularly his
cousin Ulis, are treating him), Trip revives T'Pol and the two begin
scheming. The schemes start off small, but one gets the sense that
first, it's leading somewhere, and second, they know exactly what
they're working towards in nearly every detail. As a result, even
things like T'Pol's smugness work beautifully here -- given what she's
up against, she certainly ought to feel somewhat smug. (And besides,
it was kind of fun to see how easily she could put the three Ferengi
at each others' throats given just a few minutes.)
While Krem and Archer handle the menial labor, the other three
Ferengi (Ulis, played by Ethan "I used to be Neelix, but I got
better" Phillips; Muk, played by Clint "my brother just won
an Oscar and here I am playing a Ferengi" Howard; and Grish,
played by Matt "hey! everyone here has done Trek before but
me!" Malloy) decide to look for this fabled vault of gold
themselves, but come up pretty empty. Muk quickly decides that the
vault's not worth his time, and starts collecting items he personally
finds of interest: some scanners (which T'Pol later steals back and
plants in Ulis's bag), something inexplicable from sickbay, and, of
course, Porthos. Nothing makes a character villainous like having him
kidnap a cute dog.
Eventually, the plan begins coming together coherently. Trip lets
himself get captured (and lets us see the return of the Ferengi energy
whip, which I've always thought was one of the few visually cool
things about the species), then claims that he'll lead Ulis and
company to the vault if they leave the women behind, especially his
wife (!) Hoshi. He and Archer brawl, but Ulis separates them, accepts
Trip's offer, and three of the four leave. Archer feigns a back
injury, leaving Krem to finish loading the rest of the loot himself.
I'll admit here that I figured the Trip/Archer brawl was a way to
let Trip palm something off on Archer for later use, rather than just
a ploy to make Trip's case convincing. I think either works, but I'm
glad to be a little surprised.
T'Pol overpowers Krem with a Vulcan neck pinch (after pleading with
him to rescue her from these cruel humans, and trying a little oo-mox)
and grabs the key to Archer's handcuffs, along with a phase pistol.
Trip, meanwhile, leads the other three Ferengi on the wild goose chase
to end all wild goose chases, walking them around in circles until he
finally reaches his destination: "the vault," on which he's
previously placed a lock. He unlocks it, suggests he go in first to
check for booby-traps, is overruled, and the three Ferengi fall all
over themselves trying to get in first to fill their pockets with gold
bars.
Then, with the trio of transients tricked into traipsing into
Trip's transparent trap, T'Pol trains her weapon and transforms the
transaction into a travesty -- she stuns the whole trio in a trice,
letting Trip's trap triumph. (Sorry, couldn't resist. Hope no one's
trying to read this one aloud...)
The execution of Archer and Trip's scheme was solid enough, but I
also particularly liked the zing at the end. Once the Ferengi are all
safely under wraps, T'Pol returns to Archer with the key to his
handcuffs. Archer eagerly awaits release, but T'Pol doesn't make it
easy, instead repeating some of his earlier comments to Krem about
her: "Not that interesting ... no sense of humor ... always
complaining." Archer insists he'll make it up to her:
"How?" "Five bars of gold?" I know that
Archer/T'Pol/Trip are in many ways an attempt to recapture the
Kirk/Spock/Bones dynamic, but I think that's very rarely been
successful. This time, though, I could see Spock pulling almost
exactly the same stunt on Kirk, and it just felt beautifully right.
It's not often that I really enjoy T'Pol, but I did this time. Kudos.
In the end, of course, everyone's fine -- Krem is set free in his
ship with his three crewmates shackled, and promises that no human or
Vulcan will ever see them again. With the other Ferengi offering him
bribes without measure to set them free, he heads off into the closing
credits.
Is "Acquisition" perfect? No, not by a long shot. Aspects
of the Ferengi got very tiresome very quickly, for one thing -- there
was, for example, the "let's interrogate Porthos" scene,
which even as brief as it was suggested that some Ferengi are entirely
too stupid to live. The episode does, however, stand out as the
series' first successful comedy outing -- and given some of its
thematic ancestors, that's downright impressive.
Some other notes:
-- Considering that the Ferengi were never named as such, I'm left
to wonder what someone would think had they never seen Trek in any
form before. The entire episode seems like something of an in-joke.
-- The room Trip set up as the vault was actually labeled "Biomatter
Resequencing," which to me suggested that the Ferengi were going
to be caught in the waste extraction joke to end all waste extraction
jokes. I'm actually rather surprised nothing came of that. (I'm not
particularly disappointed -- I just figured the label was prominently
placed for a reason.)
-- I'm also a big surprised that Trip could manage to get out of
decontamination so easily. Since it's possible that someone could come
back in a berserk state, one would think you'd make it tougher to
exit. (He did, at least, have to do a little engineering wizardry; it
wasn't all brute force.)
-- If I read the first scene in the mess hall correctly, even the
Ferengi go for pecan pie now. Pecan pie: the Swedish meatballs of the
Trek universe? (If you have no idea what I'm talking about, please
don't ask.)
-- For those keeping score: there are only 173 Rules of Acquisition
at this point, not 285. This assumes, of course, that Krem remembers
the number correctly -- not a sure thing, that. :-)
-- "Just because a guy's in his underwear, you assume the
worst." A fun line, particularly because it doesn't look good for
Trip right there: it's just him and half the female crewmembers, all
unconscious. Eek.
That about wraps it up. I said last week that I hoped
"Acquisition" would be an improvement over "Rogue
Planet," but that I wasn't particularly hopeful about it. I've
rarely been so pleased as a reviewer to have my expectations shot to
hell. "Acquisition" is not something I'd necessarily want to
see the writers make a habit of -- for one thing, I think it'd be ten
times harder to do right a second time -- but this one was definitely
fun.
So, to sum up:
Writing: Things hung together as much as they needed to in order to
keep the comedy working: that's fine by me. Directing: The show got
off to a somewhat slow (if gutsy) start, but pacing seriously improved
later on. Acting: Apart from Matt Malloy, no real complaints -- and
Combs was light-years better here than he ever was as Brunt.
OVERALL: Call it an 8. Not perfect, but lots of fun.
NEXT WEEK:
Enterprise meets the Haunted Spaceship.
Tim Lynch (Castilleja School, Science Department)
tlynch@alumni.caltech.edu
<*>
"Not that interesting ... no sense of humor ... always
complaining."
"I'll make it up to you."
"How?"
"Five bars of gold?"
-- T'Pol and Archer
--
Copyright 2002, Timothy W. Lynch. All rights reserved, but feel free
to ask... This article is explicitly prohibited from being used in any
off-net compilation without due attribution and *express written
consent of the author*. Walnut Creek and other CD-ROM distributors,
take note.
Related Links:
Where to Watch - Local channels
and airtimes.
VHS, Laserdisc and DVD availability.
Cast:
Scott Bakula as Captain
Jonathan Archer
Connor Trinneer as
Chief Engineer Charles
Tucker III
Jolene Blalock as Sub-commander
T'Pol
Dominic Keating as
Lt. Malcolm Reed
Anthony Montgomery
as Ensign Travis
Mayweather
Linda Park as Ensign
Hoshi Sato
John Billingsley
as Dr. Phlox
Guest Cast:
Jeffrey
Combs as Krem
Ethan
Phillips
as Ulis
Clint Howard as Muk
Matt Malloy as Grish
Creative staff:
Directed by: James Whitmore, Jr.
Teleplay by: Maria
Jacquemetton & Andre Jacquemetton
Story by: Rick Berman &
Brannon Braga |