Star Trek Episode Archives

 

Silent Enemy
Production 012
First Air Date: 1/16/2002
Media Library:

- 20-second episode preview (MOV, 2 MB)
- Reed and Trip work with the new phase-cannons
- Reed at the controls
- Madeline Reed, Malcolm's sister
- Hoshi has her work cut out for her, sleuthing at Archer's request
- T'Pol contributes to the discussion in the Situation Room
- Archer toasts the success of Trip and Reed
- Archer and Mayweather on the bridge
- Reed and Trip inspect the new phase-cannons

 

How would you rate the Enterprise episode 'Silent Enemy'?
5 Stars
4 Stars
3 Stars
2 Stars
Ugh.
Why bother?


Synopsis:

While under attack, the Enterprise crew must work frantically to get their new equipment in working order.

Attacked by an unidentified enemy ship, the crew struggles to get their new phase canons operational. Meanwhile, Archer realizes that no one knows Reed well enough to give him a personalized birthday gift.

C.A. Voigts' "A View From The Shuttlecraft" Enterprise Episode Review:

Silent Enemy Sings - spoilers involved.

Ah, yes - a new episode. I awaited it with as much anticipation as I did the pilot episode. Only this time, instead of wondering if my expectations would be too high, I was wondering if the show would continue to live up to the standard it had set.

Not to worry. Silent Enemy is another quality episode in the series. The actors are even more at home with their roles. The dialogue was crisp and, except for one scene, not superfluous. The scene revealing Trip’s receiving a “Dear John” letter didn't quite fit in with the rest of the show, in my opinion, but didn't detract too terribly (unlike the decon scene in the pilot). Again, little tidbits of humor to relieve some of the tension, and yes, this episode was tense. Despite the fact that I knew they would get out of the predicament, I still found myself on the edge of my seat at various moments wondering how they would accomplish the feat.

It was nice to find out a little bit more about Lt. Reed - he does have wry sense of humor. He likes pineapple. He is very reticent concerning his private life but very gung-ho about his job. Let's learn more!!!

One little item - if I were a crew member, I’d be watching where I stepped. There was not a pooper scooper in sight when the captain was walking Porthos. I wonder just what type of arrangements are made for the poor thing. Also, I am assuming the doors have sensors at a very low height; otherwise, Porthos stands to be either cut in two or left behind quite often. Captain Archer certainly assumed the dog was always behind him.

Introductions: phase cannons, the precursor to phasers on the ship. Interesting that they were tied into the impulse engines, just as the phasers on the the new Enterprise in “Star Trek: The Motion Picture” were routed through the warp engines.

Great lines: “Was it something I said?”, “Are your ears a little pointier than usual?”, “I just asked for a little off the top?”, and “Medically speaking, there's not accounting for taste.” (Sounds like Kirk in ‘The Trouble With Tribbles’)

A nice welcome to another Quantum Leap alumnus. The great background music was composed by Velton Ray Bunch, who also composed some terrific music for QL. Check out the QL CD - especially “Suite from The Leap Home” and “Sam's Prayer.”

Episode Rating:
What does this rating mean?

C. A. Voigts 
cavoigts@
starfleetlibrary.com

--
Copyright 2001, C. A. Voigts. All rights reserved, but feel free to ask... This article is explicitly prohibited from being used in any off-net compilation without due attribution and *express written consent of the author*.

Laurie's No-Nonsense Review

Finally, a new episode. And a good one too.

The ship looked so good in this one, I especially like the mess hall.

A ship appeared out of nowhere, listened to Archer's greetings for a bit, and disappeared. That was a small mystery, and for the first half of the show, it didn't seem that interesting. Then it reappeared and disappeared again, and then when it returned, it started firing. The Enterprise took a beating, almost all systems went down, nothing was working, and then Reed and Trip Trucker raced against time to get the new "phase cannons" (hooray!) operational. It was all exciting and scary, especially when two of the aliens boarded the ship and did something to two of the crewmen, although they both seemed fine afterwards and no one really explained what was wrong with them. (This is one of the flaws of the show, that they don't think it's necessary to explain everything or follow up on it. I disagree.) Anyway, the aliens were long and spindly and had weird heads and even though they walked a bit like Jar Jar Binks, in a CG kind of way, they were still cool because they weren't just humans with big heads or funny outfits. They looked great.

Eventually the Enterprise went from being a friendly ship that kept insisting it would do no harm to an armed ship not to be messed with, and the aliens went flying back to wherever they came from. It was fun and scary and worked nicely with the whole idea that Trip and Reed are really trying to build the ship as they go, improve it, make those on-the-fly engineering decisions that Scotty and LaForge and Torres and O'Brien were all famous for. I liked it. And Trip is still my favorite character, by far.

And for once, I didn't mind the subplot. Archer was determined to make a special birthday dinner for Malcolm (Reed), but he couldn't figure out what his favorite food was. Hoshi called Reed's parents, his sister, his best friend, everyone she could think of and nobody knew. His mother, in fact, said that he had never been "comfortable making requests". In the end, she got some help from Dr. Phlox, who knew that Reed got an "injection" (I hope that's a hypospray) every week to overcome an allergy to pineapple. And that was his favorite.

But I have a few issues. First of all, I really didn't like the fact that Archer ordered Hoshi to track down Reed's favorite food. I like HER a lot, but it was almost as if she was his secretary. He should do his own dirty work. And second, can we please have some non-white extras? The cast itself is almost all white except for Hoshi & Mayweather, and the whole Star Trek thing is all about diversity, so why do all the extras have to be white? And mostly male? Why can't they just use people of different ethnic backgrounds for the extras? I don't get it.

Anyway. . .next week looks fun too.

Land of Laurie
http://www.twogirlsandatv.com/lauriereviewscifi.htm#enterprise

Timothy Lynch's Enterprise Episode Review

 

WARNING: Spoilers for ENT's "Silent Enemy" are lurking in the shadows ahead.

In brief: A bit artificial, but certainly entertaining enough.

====== "Silent Enemy" Enterprise Season 1, Episode 11 Written by Andre Bormanis Directed by Winrich Kolbe Brief summary: The Enterprise faces off against a mysterious ship which refuses all communication. ======

After "Cold Front," which is primarily a plot-driven (and indeed premise-driven) show, Enterprise's first season brings us "Silent Enemy," which in many ways is much more character-driven. The resulting episode, while an entertaining enough hour, comes off feeling a bit disjointed.

In part, that's because its two storylines require radically different atmospheres. The title plot, with Enterprise coming under repeated threat from a ship which is (a) entirely unknown, (b) very powerful, and (c) utterly uninterested in any sort of communication, is one that by rights should ooze tension, suspense, and probably desperation. (Some obvious analogues are "The Hunt For Red October" and, perhaps even more relevant, TOS's "Balance of Terror.") With Archer making the difficult decision to head home for help and questioning his own desire to "rush" the ship out of Spacedock to prove something to himself, we should feel like there's an emotional turning point at hand, even without a threat of global repercussions.

On the other hand, if the second storyline isn't downright sitcom-like it's certainly a lighthearted fluff piece, Archer decides he wants to do something nice for Lt. Reed on his birthday, and enlists Hoshi in an all-out quest to discover Reed's favorite food. The closest analogue I can think of here, at least within Trek, is DS9's "In the Cards," where Jake gets rather obsessively interested in getting his hands on a baseball card in order to cheer up his father.

Neither story is particularly bad on its own -- they just don't mesh well together. "In the Cards," to use one example, had a lot of serious material mixed in with the Jake/Nog plot, but the serious plot was more one of "ominous storm clouds gathering on the horizon" rather than one of an immediate life-and-death crisis. "In the Cards" jarred a bit on first viewing; this one had a jarring enough combination to threaten whiplash. More than anything, I think that's the episode's primary flaw: it jumped back and forth so much that it never really established a particular mood, which tended to keep me at more of a distance than was probably intended.

In and of itself, each storyline worked reasonably well. The main plot suffered a bit in my eyes simply because the enemy *was* silent and basically faceless: while it heightened the tension among the crew, it also meant that the episode pretty much had carte blanche to let the threat take any form it could -- we didn't need to buy into the enemy's motives, as there weren't any particularly visible ones. Thus, "invasive scans" and commands that Archer surrender his vessel, but no sense of what they actually *wanted*. There's nothing particularly wrong with that story, but doing it requires that either the atmosphere or the characterization be truly top-notch if it's going to draw me in properly. (The original "Alien," for example, didn't exactly boast strong motivations for its villain :-), but just oozed atmosphere out of every frame, which was plenty. That's what happens when you make a good horror film, I guess.)

Archer's decision to turn the ship around was definitely noteworthy from a character standpoint, but even more striking, at least to me, was his willingness (after thinking about it) to ask the Vulcan High Command for help. Given how much antagonism he's had towards Vulcan attitudes in the past, that decision can't have been an easy one - - and director Winrich Kolbe makes some good use of silence when he actually decides to do it. Archer can't bring himself to actually verbalize the order -- he just nods in such a way that Hoshi knows to get on it. Good job.

Archer's subsequent soul-searching with Trip about whether he's put his crew's lives at risk just so he can prove a point about humans is good, though it suffered a little bit from an overuse of the whole "we knew the risks" attitude. Virtually every other scene in the entire show has some version of "it's an acceptable risk," "we knew the risks," "of course this is risky," "risk is our business!" and so on. (No, the last one didn't actually appear -- it's an old Kirk line -- but it certainly fits the basic thrust of the show.) I agree with the theme, actually -- I just think it got brought up so many times in *exactly the same way* that it got a little tedious. There must be some other ways to address it in subtext, or at least in different words. (I did, on the other hand, like "Are your ears a little pointier than usual?" A nice way of coming at a point in some way other than head-on.)

The Trip/Reed flare-up about whether Reed's modifications constituted an "acceptable risk" didn't rile me nearly as much, interestingly enough. I suspect that's because risk assessment is part and parcel of what both of those two should be doing *anyway*, and because that sort of argument is one they should both be dealing with fairly frequently. On another level, it meant we got actual character conflict on a level beyond "Archer disagrees with T'Pol and does something stupid" -- this time both of them had solid, professional reasons for suggesting what they did. Kudos.

The actual threat itself didn't really do much one way or the other for me -- there was some nice music during the alien visit to Enterprise, and certainly some interesting (if brief) visuals when we saw the aliens themselves, but I never really bought into the danger, maybe because the mood kept shifting. The presentation had its moments, to be sure, but this was mostly a "can we get the defenses finished before we're finished" race and not much else. (Of course, that didn't stop me from being pleased when the new phase cannons actually worked in a crunch!)

On the directing side, Kolbe definitely played around with our perceptions a bit. First, we got not one but two very atypical act breaks after the second and third acts; second, we got the "aliens talking using Archer's likeness" bit on the viewscreen. Both were quite successful.

The secondary plot was also relatively successful, though I don't know that it aimed to be much more than "pleasant sitcom fodder." The high point was probably the scene which could have misfired the most, namely Hoshi's invitation that Reed visit her quarters for dinner. In the wrong hands, or extended any longer than it went, that could've been disastrous: I can't have been the only one fearing that the rest of the story might spiral out of control based on that one scene's misunderstanding. Fortunately, thanks to nicely understated work from both Dominic Keating and Linda Park (particularly the former) and a general crispness in the dialogue, the scene reached the point of being funny without passing the point of being wearing. (The seemingly-endless scenes of Hoshi hitting up one or another person for information didn't quite fare as well, though.)

That's really all the deep (or even relatively deep) commentary I've got: this isn't an episode that lends itself to much analysis. Various shorter notes, then:

-- When Reed and Trip are doing their last-minute adjustments to make the phase cannons overload again, Reed actually calls Trip "Trip" rather than his usual formalities. Interesting.

-- For actor-watchers, Reed's mother is played by Jane Carr, known to SFTV fans as Londo Mollari's wife Timov from "Babylon 5." Although the scene as a whole went a little overboard on the "thanks, we're British, so we're entirely too reserved about absolutely everything" motif, it was fun speculating about Reed's Centauri ancestry. :-)

-- The demographics of the engineering and armory sections look interesting. It's not quite exclusive, but during Trip and Reed's "pep talk," I seem to recall a veritable ocean of white males, and not much else.

-- Speaking of said pep talk, was Reed just a *bit* too enthusiastic about his "phase-modulated energy weapon?"

-- The technobabble, both biological (with Phlox/Hoshi) and physical, was generally reasonable, as I'd expect with former science advisor Andre Bormanis at the writing helm. However, even he made one fairly serious units glitch, where the phase cannon's reported to have a maximum power output of 500 gigajoules. Giga*watts* would be more like it. Not a big deal, but I tend to notice these things. :-) (I also wonder if having the ships close to within a few thousand *meters* was intended: it could well be, but damn, but that's awfully close in a spaceship context...)

-- The Hoshi/Phlox sickbay scene did have one seriously good humor bit: "I don't suppose scanning his taste buds would help?" "Medically speaking, there's no accounting for taste." Ooch.

-- I seem to recall reading somewhere that we were in store for a lot of "bottle" shows in the latter half of this season, given how much money had already been spent on the season to date. Given that we only saw the aliens in question here for a few CGI-laden seconds and that no guest star had more than a dozen lines or so, I wonder if this is the first of them.

That pretty much covers everything, I think. "Silent Enemy" isn't exactly a riveting show to come back from reruns with, but it's a decent enough way to spend an hour.

So, wrapping up:

Writing: Each story by itself -- basically okay. Both combined -- not a great mix. Directing: Generally fine, particularly with some of the transitions. Acting: No real complaints.

OVERALL: Call it a 7. Not thrilling, but certainly not bad.

NEXT WEEK:

A crisis of conscience forces Archer to tend to his Phlox.

Tim Lynch (Castilleja School, Science Department) tlynch@alumni.caltech.edu <*> "I rushed us out of Spacedock, because I had something to prove -- and I risked the lives of 81 humans, a Vulcan and a Denobulan to do it." "Don't forget Porthos." "Thanks." -- Archer and Trip 

-- Copyright 2002, Timothy W. Lynch. All rights reserved, but feel free to ask... This article is explicitly prohibited from being used in any off-net compilation without due attribution and *express written consent of the author*. Walnut Creek and other CD-ROM distributors, take note.

 

Related Links:

Where to Watch - Local channels and airtimes.
VHS, Laserdisc and DVD availability.

Cast:

Scott Bakula as Captain Jonathan Archer
Connor Trinneer as Chief Engineer Charles Tucker III
Jolene Blalock as Sub-commander T'Pol
Dominic Keating as Lt. Malcolm Reed
Anthony Montgomery as Ensign Travis Mayweather
Linda Park as Ensign Hoshi Sato
John Billingsley as Dr. Phlox

 

Guest Cast:

Jane Carr as Mary Reed
Guy Siner as Stuart Reed
Paula Malcomson as Madeline Reed
John Rosenfeld as Mark Latrelle

Creative staff:

Director: Winrich Kolbe
Teleplay By: Andre Bormanis