Star Trek Episode Archives

 

TNGEP228.GIF  
Realm of Fear
Production 228
9/28/92
Stardate 46041.1

Media Archives:

- 30-second episode preview (AVI, 2Mb)
- Barclay panics when Geordi wants him to transport.

Synopsis:

A young Enterprise engineer is forced to confront his paralyzing fear of being transported.

When the U.S.S. Enterprise encounters another starship, the U.S.S. Yosemite, trapped in a plasma streamer, a young engineer named Reginald Barclay comes up with a plan to reach the vessel. The crew adopts his plan, but Barclay balks when he realizes that the crew wants him to join them as part of the Away Team. Deathly afraid of the transporting process, he backs out at the last minute, leaving the rest of the Away Team to transport to the fire-marred Yosemite. There, they find that one dead body is the only sign of humanity, and they also notice several fragments of a broken sample container. Later, emboldened by a session with Troi, Barclay is able to rejoin the Away Team just in time to transport back. Each member returns to the Enterprise without incident except Barclay, who encounters a sinister-looking creature while in molecular form.

Back on board the Enterprise, Barclay is genuinely shaken by what he has seen. Geordi has O'Brien run a full diagnostic on the transporter, but the tests show nothing unusual. Barclay is able to relax, but becomes even more unnerved when his arm begins to radiate light in the precise spot where the creature touched him. Meanwhile, in Sickbay, Beverly performs an autopsy on the Yosemite crew member and is shocked as each of the dead man's systems briefly and separately come to life, one after the other.

Beverly's examination reveals that the crew member was killed when his body was invaded with high-energy plasma. Geordi, Data and Barclay realize that the plasma was brought inside the ship in the sample container that was fragmented, and that the plasma somehow exploded. The three try to determine why the explosion occurred, but Barclay is unable to concentrate, still shaken by what he saw on his arm. Geordi reports Barclay's condition to Troi, who immediately relieves him of his official duties. Late that night, Barclay returns to his room to sleep, but is unable to do so when his arm begins glowing again - this time all the way up to his shoulder. Sure that something must be hidden in the transporter, he summons O'Brien to help him find it.

O'Brien transports Barclay to the Yosemite and back, and Barclay encounters the creature during the trip. Sure of what he has seen, he wakes the senior staff to tell them, and while Picard is skeptical at first, he authorizes an in-depth investigation. Beverly examines Barclay and finds that he has been exposed to the same plasma that killed the Yosemite crew member. 

Data and Geordi discover that the plasma particles are actually life forms, and that some of those life forms are inside Barclay. Thus Barclay must confront his greatest fear - of being dematerialized and permanently lost in molecular limbo. During the transport, however, Barclay encounters the creature again. Instead of panicking, he takes its hand and brings it back to the ship with him. When they arrive, everyone is shocked to see that it is a human being - one of the crew members from the Yosemite. The crew rescues the two other crewmen trapped in molecular limbo, and Barclay, having beaten his fear, emerges as a hero.

Timothy Lynch's Star Trek: The Next Generation Episode Reviews 

WARNING: The following post contains particularly frightening spoilers for 
this week's TNG offering, "Realm of Fear". Those afraid of spoilers should 
either get over their fears or skip over this post.

Much better. Not top-drawer, but much more enjoyable.

If they'd just tone down on that bloody technobabble...but I jump ahead. 
Hark, 'tis a synopsis!

The Enterprise locates the derelict science vessel USS Yosemite, which had 
been observing a set of "plasma streamers." The only safe way to travel 
between ships is to link up the two ships' transporter systems, which is 
done. However, Lt. Reg Barclay abandons the mission temporarily out of a 
sense of extreme terror over using the transporters. After some quick 
counseling from Troi (who recommends a relaxation technique), however, he 
manages to transport over and begins to work.

The team finds four crewmembers unaccounted for, and the rest all dead. All 
signs point to an explosion in the transporter console, yet the transporter 
works perfectly. One of the bodies and a shattered sample container are 
beamed back to the Enterprise for study, and the away team returns. However, 
while Barclay is in transport, he sees what appears to be a wormlike creature 
*in the matter stream* with him, which then approaches and touches his left 
arm. When he arrives on board the Enterprise, he is decidedly shaken.

While Barclay and Geordi try (and fail) to reconstitute the Yosemite's 
scrambled logs, Barclay hints at what he saw in the transporter, leaving the 
story vague on specifics. Geordi and O'Brien check out the transporter in 
question, but find no problems whatsoever. Further, Geordi and O'Brien both 
reemphasize to Reg how safe transporting really is as a mode of travel. 
Meanwhile, Beverly's examination of the corpse results in a sudden, 
short-lived heartbeat, and similar occurrences in the brain and lungs.

Later, Barclay is relaxing in Ten-Forward when his arm suddenly flares with 
pain and begins to glow. Panicking, he covers it as it fades and hurries out 
of the lounge to his quarters. There, he listens to a description of the old 
disease "transporter psychosis" and becomes convinced that he's a victim of 
it. 

After Beverly gives her report on the Yosemite crewmember (residual 
ionization in the body caused those sporadic occurrences), the suggestion is 
made that the ship might have tried to beam aboard a piece of a plasma 
streamer for study, and that an explosion of that nature might have caused 
all the damage they've seen. Geordi, Data, and a very jittery Barclay check 
the container and find the same ionization traces. They decide to repeat the 
same experiment under better-controlled circumstances. However, Geordi, 
tipped off by Data as to Barclay's odd behavior, calls in Troi to help calm 
him down. Troi then, based on her observations, relieves Barclay of duty.

Barclay tries to relax in his quarters and fails. Then, trying to sleep, he 
once again sees his arm begin to glow. This time, he goes to the transporter 
room and orders O'Brien to beam him to the Yosemite and back again, this time 
manually re-creating an ionic fluctuation that occurred during his original 
beam-back. When O'Brien does so, Barclay *again* sees the wormlike creature 
in the matter stream, and this time has the senior staff awakened for a 
briefing. Picard orders that one transporter disassembled for analysis 
initially, and Beverly finds with a microcellular scan of Barclay's arm that 
the same ionization patterns as in the dead Yosemite crewman are now in his 
body. This time, all transporters are taken offline, as Barclay returns to 
Engineering to carry out the experiment previously arranged.

The streamer is beamed aboard inside a container, and the container is 
further enclosed in a containment field. However, during a resonance scan 
the container explodes; the field, however, remains intact, and Geordi spots 
patterns indicative of *life* in the streamer. That excitement fades, 
however, when he finds that Reg is now unconscious, with much of his *body* 
glowing the way his arm was earlier...

When Barclay revives, he's told the news; there are small, "quasi-energy" 
microbes inhabiting the streamer, and he must have seen one of them caught in 
the pattern buffer, grossly distorted in size. Sadly, the microbes are also 
infesting his body, and slowly killing him. The only possible way to remove 
them would be to hold his body in transporter stasis and try to pick out a 
pattern that the biofilter could recognize. It might work, but it also runs 
the risk of pattern degradation; Barclay might never emerge from transport.

Barclay, with little option, accepts the risk, and as the suspension begins, 
he once again encounters the lifeform in the matter stream. As Geordi, 
O'Brien and Beverly work frantically to screen out the microbes, the lifeform 
approaches Barclay. They discover the right patterns just in the nick of 
time, but as the beam-in commences, Barclay spies a *second* lifeform and 
grabs onto the first, playing a hunch. He rematerializes intact on board the 
Enterprise, holding on to *one of the missing four Yosemite crewmembers*. 
Apparently, they had also been infected with the microbes, but the limits 
were pushed too far in the same attempt to cure them, thus losing them to the 
pattern buffer. Worf and a security team, using the same technique, manage 
to recover the other three missing crewmembers; and having returned the 
microbes to their proper homes, the Enterprise moves on.

There we are; that wasn't so bad, was it? Now, on to commentary.

The show's biggest *drawback*, as you may have gathered from my synopsis, was 
that it was very tech-heavy. I realize that some may not consider that a 
drawback; I have acquaintances who, for example, consider one of ST6's 
shining moments to be seeing the Constitution-class blueprints Scotty was 
reading. I, however, tend to prefer the technology as an underlying 
*background* to a story, not the overriding reason for the story's very 
existence. This show centered, as I see it, primarily on the transporter and 
its operations, not on Barclay or any other crewmember; and that hurts it.

However, Barclay was a very prominent *subordinate* focus to the show, and 
that earns it back a lot of the mileage it had lost. Dwight Schultz did his 
usual good job with TNG's Token Neurotic, and he's still remarkably 
entertaining to watch in the role. It's interesting how one character's 
presence or absence can make or break a story; if "Realm of Fear" had put, 
say, Geordi or Riker in the role of transporter-"victim" rather than Barclay, 
I suspect it could have been a mighty boring show. Fortunately, this managed 
not to be.

Aside from the technobabble-heavy nature of the story, the plotting itself 
had good points and bad points. A few below, bad first:

First of all, I do have a minor problem with the plausibility of the whole 
setup. Let's see: sensors can't penetrate the plasma stream well enough to 
even check for life signs, yet somehow the Enterprise can *confidently* 
manipulate the Yosemite's transporter system well enough to link it to the 
Enterprise's own? Reg had a point; I wouldn't have trusted that linkup to 
speak my weight. Along similar lines, if they had computer control good 
enough to engage the Yosemite's transporters, why couldn't they just power up 
the engines and get it out of the stream by itself, *then* beam over safely? 
("Because then there wouldn't be a story; c'mon, Tim." "Shh.")

The tech-heavy nature of the thing also made the plot *itself* plod along 
rather ponderously on occasion. The big example in my mind is the 
Geordi/Reg/O'Brien scene discussing transporter safety and transporter 
theory. It's not often that I'm in a situation where I actually check my 
watch to wonder how soon a scene will end, but this was one of them. (The 
only exception there was Reg's comment about his professor referring to the 
"billlllyuns and billllyuns" of particles the body is broken into during 
transport, but that's more a Cornell-specific thing, I suspect. :-) )

On the other hand, I very much *liked* the ending; having the crawly turn out 
to be a disguised Yosemite crewman was a major surprise for me, but one that 
in retrospect turns out to be a well-founded, head-slapping "of *course*!" 
surprise following in the footsteps of "The Defector". I had completely and 
utterly forgotten about the four missing crewmembers until then; the setup 
for that resolution was very subtly and quietly done. That kind of plotting 
I like a great deal; let's see more of it.

Character-wise, there was also some good and bad. Again, bad first:

There were at least two situations that suggested the crew were rather less 
swift than they usually appear, and that's not so good. First off, I find it 
unlikely that Riker would make a sweeping statement about seeing no traces of 
*anyone* on board, when in fact all but four crewmembers are there, one of 
them close enough that Bev virtually tripped over it. That felt like an 
editing glitch to me. Second, the whole idea of "hey, they tried this 
experiment and it killed everybody; why don't we try to repeat it ourselves?" 
is a plotting idea that usually rankles with me, and here wasn't much of an 
exception. Granted, I think the idea was that they'd be able to do it on the 
Enterprise more safely than they could on the Yosemite, but there's nothing 
to really make that plain...and I've seen enough examples of "oh, it couldn't 
cause *us* problems" to be suspicious.

On the other hand, several character bits were treated very well, most of 
them again centering on Barclay. His counseling session with Troi, although 
a little slow-paced, made *sense* to me given both characters, and provided 
not a few smiles to boot. Even his reactions to hearing the symptoms of 
transporter psychosis worked for me; it's one of the oldest gags in the book, 
but it's close enough to realistic that when played well it can work.

Two lines in particular from Barclay really worked for me, incidentally:

"...I get a certain feeling. I guess you could call it...*mortal terror*. 
<<thud>>"

and "I just don't get to see these decks very often. Look, there's stellar 
cartography! I thought that was deck eleven!" :-) 

I've no idea why; just something about the delivery really got me smiling.

There really isn't *that* much else I have to say, really. A few short 
points:

--There were several occasions that invited the MST3K treatment. The most 
flagrant of those had to be when Beverly's patient...er...corpse suddenly 
started having a heartbeat. She quickly acted and his heart *stopped* 
beating. "Well, that takes care of that. Damn corpses, trying to come back 
to life and make more work for us..." :-) (Another had to be Geordi's crack 
about Reg looking pale, however. Er...Geordi, pardon me for asking, but 
isn't it a *wee* bit difficult for you to tell?)

--On a very worried note, I saw absolutely no sign here that the events of 
"The Inner Light" are being used to influence Picard at all. Granted, he had 
a minor part, but it's cause for concern. We need something soon...

--All 3 of the final Yosemite crewmembers are brought back at once. Excuse 
me, but I *do* seem to recall the point being made that there was only 
bandwidth enough to beam one person around at a time here. What gives?

There, now I've babbled enough. This had a few holes, but on the whole I 
enjoyed myself a lot more during this one than I did during "Time's Arrow, 
Part II". That may bode well; I hope so.

So, then, those numerical things:

Plot: 8. 'Twas running a 5-6 for all the difficulties, but the sheer 
cleverness of the ending saves it a lot.
Plot Handling: 5. Slooooooow; Cliff Bole's done a lot better.
Characterization: 9. This, on the other hand, was a lot more worth 
watching, which is nice, since that's my main interest.

TOTAL: 8, rounding up a bit for decent music and terrific FX. "Darmok" it 
isn't, but it beats the opener all hollow.

NEXT WEEK:

Troi ages quickly and becomes either domineering, possessed, or both. Pardon 
the jumping to conclusions, but I *really* hope this is better than it looks.

Tim Lynch (Harvard-Westlake School, Science Dept.)
BITNET: tlynch@citjulie
INTERNET: tlynch@juliet.caltech.edu
UUCP: ...!ucbvax!tlynch%juliet.caltech.edu@hamlet.caltech.edu
"You know, I think this is the first time we've talked outside the 
transporter room."
"Well, to be honest, I've always avoided you."
--
Copyright 1992, Timothy W. Lynch. All rights reserved, but feel free to ask...
This article is explicitly prohibited from being used in any off-net
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This article is explicitly prohibited from being used in any off-net
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author*. Walnut Creek and other CD-ROM distributors, take note.

Related Links:

Where to Watch - Local channels and airtimes.
VHS, Laserdisc and DVD availability.

Cast:

Patrick Stewart as Jean-Luc Picard™
Jonathan Frakes as William Thomas Riker™
Brent Spiner as Data™
LeVar Burton as Geordi La Forge™
Michael Dorn as Worf™
Gates McFadden as Beverly Crusher™
Marina Sirtis as Deanna Troi™

Guest Cast:

Dwight Schultz as Reginald Barclay
Renata Scott as Admiral Hayes
Thomas Velgrey as Crew Member
Colm Meaney as O'Brien
Majel Barrett as Computer voice
Patti Yasutake as Ogawa

Creative staff:

Director: Cliff Bole
Written By: Brannon Braga